Some simple (and kind of janky) physically simulated "plants".
A little 2D mountainous terrain generator that won first place at SFU's 2019 Mountain Madness hackathon.
The humble beginnings of a fluid simulation.
An interactive mergesort that lets you step through the algorithm.
Currently just lets you iterate through the heapsort algorithm on custom data.
The humble beginnings of a place to learn about graphs.